Jean Le Mée Cooper Union Design Projects
The Gateway Engineering Education Coalition
A Ten-year Project Supported by the National Science
Foundation
The Gateway Engineering Education Coalition was a collaborative program of seven institutions supported by the Engineering Directorate of the National Science Foundation. Headquartered at Drexel University and representing a diversity of institutional cultures, the Coalition opened new "gateways" for learning by shifting the focus from "teaching" to "learning," from the theoretical to the experiential and from a piecewise to an integrated approach to the engineering curriculum while maintaining the traditional rigorous treatment of the subject matter.
The emphasis was on bringing engineering "up-front," and using design as the thread weaving together the supportive analytical and experiential knowledge. This integrative process was facilitated to a large extent through multidisciplinary projects and the use of instructional technologies in cross-institutional programs. This led to a lowering of traditional barriers among as well as within institutions.
Gateway Engineering Education Coalition Schools:
Columbia University
Cooper Union
Drexel University
New Jersey Institute of Technology
Ohio State University
Polytechnic University
University of South Carolina
Jean Le Mée was the project director of the Gateway Coalition at Cooper Union for its ten-year duration and a governing board member of the Gateway Coalition.
The Story of Gateway (Downloadable book telling the complete story)
The Story of Gateway summarizes the Cooper Union's
participation in the Gateway Coalition during its first 8
years, details Cooper Union's most outstanding
achievements as Coalition Partners, and outlines how
Cooper Union is positioned to carry the standard forward
in the coming years.
View
Book as pdf
New Pedagogies/Distance Learning/Web/Virtual Teams
1.
Freshman Engineering Design II-Reverse
Engineering-Overview Website
The course EID-103 - Principles of Design, aimed at
freshman engineering students, is an elective which
combines reverse engineering with the creation of a simple
device. In reverse engineering an object - such as a
floppy disk drive, a toy robotic arm, or a computer mouse,
for instance - is dissected, and the components as well as
the assembly are analyzed, sketched, and discussed.
Students working in teams discuss the rationale for
selected materials, components operations, dimensions,
manufacturing, repair, replacement, modification, patents,
economics of production, marketing and recycling. Students
keep a journal, report their findings orally and in
writing, and prepare a short video demonstration. After
that experience lasting 5 weeks, students spend the next
10 weeks designing a product. The product must be embodied
in a prototype of 10 pieces or less and the presentation
must include a patent search and a marketing plan.
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2. Guided Design as
applied to Engineering Problem Solving
The purpose of this course is to introduce the student to
the practice of engineering right from the start of their
educational experience. In engineering, the purely
technical component is but a fraction of the whole that
includes working in teams, addressing questions with legal
and economic dimensions as well as social and human
aspects.
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Engineering in Context/Interaction with the Arts
1. The Robotic
Renaissance Project-Overview Website
In EID111: Design, Illusion and Reality: Robotics and
Theater students from the Art, Architecture and
Engineering Schools worked in interdisciplinary teams to
develop projects revolving around robotics and theater.
Each team developed a dramatic scenario which could be
acted out by robots. Instructors put forward materials on
the history of robots in film and theater, from Karel
Capek's R.U.R. to Star Wars. Projects included plays,
performable works and robotic inventions and culminated in
a telerobotic exhibition at The Whitney Museum of American
Art in the Spring 2001, where a robot roamed the museum
and was controlled by viewers over the web who were in
communication with physical visitors.
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2. Multi-Year,
Multi-University Project-Overview Website
MYMUP, which stands for "Multi-Year Multi-University
Project, is an interdisciplinary, inter-university project
which encourages students from diverse backgrounds to find
creative yet pragmatic solutions to current, real-life
design projects.
Group projects explored in EID 111-Design, Illusion and
Reality emphasize the interplay among ideas, concepts and
values on one hand and the appearance of the design on the
other. The projects aim at being vivid demonstrations of
how design brings illusion and reality together; how
illusion, however conceived, shapes reality, however
experienced; and how that reality in turn contributes to
reshaping the illusion in a constant interplay - design
becoming the stimulator, the moderator, the revealer, the
resolver, the means to an end.
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A. Smart Street Concept
The Smart Street Kiosk was designed by collaboration
between three Gateway Schools (Cooper Union, Polytechnic
University and Florida International University). Students
worked together to form a proposal to produce a system for
pedestrians to access public facilities, information, and
other common needs in a compact, accessible and efficient
way. The basis of the project is the placement of Smart
Street structures at key locations, such as Rockefeller
Center and The World Trade Center, throughout New York
City. These structures encompass all of the pedestrians'
needs within a compact area, making the streets more
convenient and less cluttered. While the citizens benefit,
the city will too in that it will make a profit from these
structures with no initial investment by the government.
All money necessary to erect such structures will be
supplied by investors who also stand to make a large
profit. The concept of a Smart Street is revolutionary and
promises to change the way in which pedestrians view the
streets.
B. Bridges
There is much that we can do in our work as engineers,
artists and architects to restore the necessary
constructive connection between humankind and nature. In a
future of links and nodes generated by ones and zeros, it
is the link, the transition between a given "here" and
"there," which will deeply affect any such constructive
connection.
A small but vital step is to see the design process as a collaborative one between many branches of human activity as a whole and not as a matter of watertight compartments arbitrarily contrived with a bare minimum of communicative intelligence bridging them.
By taking a variety of particular examples of
pre-existing bridges that are products of engineering, art
and architecture, students will glimpse how the design
processes are initiated and how the subsequent available
options are resolved. The emphasis will be on synthesis,
rather than analysis, of the approach to problem solving.
Students will conduct and document the design process of a
site-specific bridge; that site will be actual or
conceptual.
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C. Governor's Island
When the US Coast Guard abandoned its station at
Governor's Island, President Clinton offered to sell it to
the City for $1.00. Though the City did not take him up on
it at the time, we offered the challenge to our students
and asked them to propose some uses for this historical
site.
Here are some of the imaginative solutions offered by the
interdisciplinary groups of engineering, architecture, and
art students
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D. Intersection of the Future
The Intersection of the Future was the topic for a MYMUP
class at Cooper Union in 1996. The class focused on ideas
to better the intersection at Liberty Street and West
Street in New York City's lower Manhattan.
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3. The Engineering of
Nature/Constructals-Overview Website
Understanding how nature is engineered can help to
determine how a shape occurs and how a structure develops.
It can also stimulate the imagination of
would-be-designers and teach them observation, adaptation,
ingenuity, simplicity, and other qualities that make for a
good designer. "The Engineering of Nature, Constructals"
is a project based class implemented at the Cooper Union
where students strive to develop innovative and efficient
construction methods simulating natural processes. This
website provides access to a description of the course,
the course bibliography and student projects.
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Globetech Introduction
The Globetech Simulation Project
at the Cooper Union
The Global Technology Management Simulation, GlobeTech, is
an original Curriculum Innovation and Development project
which has been developed and conducted yearly for seven
years at The Cooper Union under the auspices of the
Gateway Engineering Education Coalition. Its main purpose
is to familiarize the undergraduate engineering students
with the application of global technology management and
negotiation principles by using an International
Joint-Venture Project Internet Negotiation Simulation as
the main learning tool.
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